A 45-second delivery game where brands are the gameplay. Grab trending products, race them across the city, earn coins and unlock rides.
No tutorial screens and no loading bar: the city is ready the moment the page opens.
Touch anywhere and drag. Your scooter follows your finger. Arrow keys or WASD on desktop.
Ride into a glowing brand package. A card shows what you picked up. Follow the arrow if it's off-screen.
Reach the green drop-off to earn coins and +4 seconds. Like the product? Tap Shop.
Deliver again within 12 s for a combo (up to x5). Be quick for FAST x1.5. Catch a golden Hot Drop for 2x coins.
Coins from every round add up. Hit a milestone and a new scooter skin unlocks automatically.
Players don't skip past you. They chase you across the city. Each delivery gives your product three moments of attention, ending in a tap-to-shop.
Your package glows in your brand colour with a badge players want to chase.
Product name, brand and tagline the moment it's picked up.
The reward moment: coins, celebration, and a Shop button that links to your page.
A premium placement: a rare golden spawn worth 2x coins. Every round guarantees one, so every player sees it.
Products, badges, rewards, round length and spawn weights are all set in one campaign file. Launch a new campaign without touching game code.
The same game ships as a single-file playable ad for Meta, Google and MRAID networks (AppLovin, Unity, ironSource), so people play inside the ad itself.
Every pickup, delivery, Shop tap and replay is tracked per product and campaign, so you can see what players actually engage with.
We ship in small steps and let player data decide what comes next. This is the plan; it will change as we learn.